Any advice will be deeply appreciated thank you for taking your time on reading this. I cant use my current wire-frame and bake it because there's too many edges It will look messy and over cluttered. Kinda like a wire-frame that's what it needs to look like. And yes its a different model on one of the UV's but the concept still stays the same It shouldn't matter too much.Īnd what I wish to achieve is a grid perfectly on the model with 0 distortion so they are evenly spaced. And I've cutted up the Uv's in many different ways but this is the minimalist I can make it Here's a couple of snap shots. Do you guys know any techniques or any smart ways of laying out the UV's or any examples? I've tried multiple options. But anyway none of those will help with the UV's. I've tried to paint them manually in 3D coat, mudbox, zbrush with projection tool I've also used body paint 3D. I've tried several methods on how to uv this character without making the seams too visible. Hey guys been suggested by a person to come to Polycount for some advice on how to UV.
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